

Alternatively we could make a separate renderer specfically for this purpose. (For mobile) If we want to bring it to mobile, the GL renderer has to compile as GLES 2.0-compatible.Right now only the gamepad is fully mapped Should work with Urban Terror, Open Arena, etc Fully working online multiplayer support.We will probably increase this limit later on Resolution can be increased up to 4K (3840×2160).You can set the target framerate beyond 60fps in case you have a high refresh rate TV/monitor Fixed frame steps just like the Quake 2 core.

The core is currently available on both Windows and Linux on the Libretro buildbot. It currently supports the following games/mods: So what exactly is vitaQuake 3? It’s an ioquake3 port by Rinnegatamante that was originally made for the PS Vita as a standalone release, and has now since been ported to the libretro API itself. For now, this core will require the OpenGL API. Unlike Quake 1/2, Quake III: Arena was the first game by id Software to require the use of a 3D videocard. Unlike the vitaQuake 2 core, there is no fallback software renderer.

Rinnegatamante used his vitaQuake 3 source port as the basis for this core. Hot on the heels of vitaQuake 2 being ported to Libretro/RetroArch, now’s the time for a full-fledged Quake 3 core to make its way to RetroArch!
